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This table is for human reference. If you want to access this information programmatically, consider using the API instead. It will save you the trouble of parsing this table.
id100301
name[モグモグバレンタイン]大原みちる
chara_id123
rarity5
attribute1
title_flag1
evolution_id100302
series_id100301
pose3
place307
evolution_type7
album_id1230030
open_story_id2744
open_dress_id0
skill_id100301
leader_skill_id25
grow_type1
hp_min35
vocal_min1298
dance_min2426
visual_min1575
hp_max35
vocal_max2497
dance_max4665
visual_max3029
bonus_hp2
bonus_vocal125
bonus_dance234
bonus_visual152
solo_live0
star_lesson_type3
rarity_depcard_rarity_t(rarity=5, base_max_level=60, add_max_level=0, max_love=100, base_give_money=5000, base_give_exp=1000, add_param=0, max_star_rank=20)
lead_skillleader_skill_data_t(id=25, name='キュートステップ', explain='キュートアイドルのダンスアピール値60%アップ', type=20, need_cute=0, need_cool=0, need_passion=0, target_attribute=1, target_param=3, up_type=1, up_value=60, special_id=0, need_chara='')
has_signFalse
titleモグモグバレンタイン
name_only大原みちる
overall_bonus511
overall_max10191
overall_min5299
charachara_data_t(chara_id=123, name='大原みちる', name_kana='おおはらみちる', age=15, home_town=20, height=153, weight=40, body_size_1=78, body_size_2=55, body_size_3=80, birth_month=4, birth_day=12, constellation=1002, blood_type=2004, hand=3001, favorite='食べること', voice='', model_height_id=1, model_weight_id=0, model_bust_id=1, model_skin_id=1, spine_size=1, personality=2, type=1, base_card_id=100233, bus_vo_value=1942, bus_da_value=1099, bus_vi_value=4650, kana_spaced='おおはら みちる', valist=[], translated='大原满', kanji_spaced='大原 みちる', conventional='Oohara Michiru', translated_cht='大原滿')
best_stat2
has_spreadTrue
valist[]
skillskill_data_t(id=100301, skill_name='焼きたてのハート', explain='4秒毎、高確率で一瞬の間、PERFECTのスコア15%アップ', skill_type=1, judge_type=1, skill_trigger_type=0, skill_trigger_value=0, cutin_type=2, condition=4, value=115, probability_type=4, available_time_type=1, value_2=0, value_3=0, max_chance=6000, dur=functools.partial(<function skill_dur at 0x7f02a1699620>, {1: available_time_type_t(available_time_type=1, available_time_min=200, available_time_max=300, explain='一瞬の間'), 2: available_time_type_t(available_time_type=2, available_time_min=300, available_time_max=450, explain='わずかな間'), 3: available_time_type_t(available_time_type=3, available_time_min=400, available_time_max=600, explain='少しの間'), 4: available_time_type_t(available_time_type=4, available_time_min=500, available_time_max=750, explain='しばらくの間'), 5: available_time_type_t(available_time_type=5, available_time_min=600, available_time_max=900, explain='かなりの間')}, 1), chance=functools.partial(<function skill_chance at 0x7f02a16996a8>, {1: probability_type_t(probability_type=1, probability_min=2500, probability_max=3750, explain='超低確率で'), 2: probability_type_t(probability_type=2, probability_min=3000, probability_max=4500, explain='低確率で'), 3: probability_type_t(probability_type=3, probability_min=3500, probability_max=5250, explain='中確率で'), 4: probability_type_t(probability_type=4, probability_min=4000, probability_max=6000, explain='高確率で'), 5: probability_type_t(probability_type=5, probability_min=4500, probability_max=6750, explain='超高確率で')}, 4), max_duration=300)